An MIT Student Creates a Robot That Plays Connect Four for a Course Final. And it wins fairly often. But it’s not playing The Daughter, who beats me a good 2/3s of the time. For those of you unfamiliar, the goal is to get four of your checkers in a row, in any direction. (In the example, black has a Connect Four diagonally.)
She was home from school recently for a teacher conference, and her friend came over as well, so that her parents could go to work. The last time I suggested we play Monopoly, she tried it and quit after an hour. But she’d played at her friend’s house recently, and liked it.
She was winning, too, while her friend was losing. But instead of knocking her friend out of the game, The Daughter kept giving her money. Eventually, this caught up to The Daughter’s bottom line, when she landed on some of my hotels, and I ended up winning, though it took hours before I finally wiped her out. She didn’t want to be a quitter, but I wouldn’t have minded if she had relented an hour sooner. She said she wasn’t good at the game, but that’s not entirely true; she just lacks the cutthroat instinct.